O TRUQUE INTELIGENTE DE THE FIRST BERSERKER: KHAZAN QUE NINGUéM é DISCUTINDO

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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Nãeste sei se isso foi por questão intencional de design ou resultado de 1 erro, contudo tenho a impressão de qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — porém vale a pena insistir um pouco para passar dela.

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Vejo isso Muito mais como uma decisãeste de modo a promover o desenvolvimento, já que executar 1 mapa completo da demasiado Muito mais trabalho, contudo The First Berserker: Khazan junte isso ao fato por de que as armas são drops aleatórios de inimigos e este ímpeto do explorar diminui bastante, usando um Bastante impacto até precisamente na atmosfera geral do jogo.

Quem gosta do um souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há um grande mapa interconectado de modo a explorar.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Isso não foi reflexo único Destes aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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